bump! Does anyone else have this issue? I have no problem when i try to track this event inside my handle function of the custom osgGA::StandardManipulator class.
But for my GUI widgets its easier to track this input events just by overriding mousePush, mouseDrag, ... events of osgWidget::Input. So there is this situation when i dont receive mouseDrag event. 1. push left or right mouse button and hold down. 2. now push the other button and release it 3. drag the first button I use version 3.0.1 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68829#68829 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

