yes,I am getting 0 and 1 in geometry shader,but my input values are :

                      
Code:
 *ptr1=osg::Vec3( 0.0,0.0,0.0); 
                        *ptr1++;
                        *ptr1= osg::Vec3( 40.0,0.0,0.0); 
                        *ptr1++;
                        *ptr1=osg::Vec3( 20.0,0.0,20.0); 



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http://forum.openscenegraph.org/viewtopic.php?p=68869#68869





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