Hi Trajce, maybe this sniplet helps? _textureDepthBuffer = new osg::Texture2D; _textureDepthBuffer->setTextureSize(_width+2.0f*_width*_guardBandPercentage, _height+2.0f*_height*_guardBandPercentage); _textureDepthBuffer->setSourceFormat(GL_DEPTH_COMPONENT); _textureDepthBuffer->setInternalFormat(GL_DEPTH_COMPONENT32); _textureDepthBuffer->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::NEAREST); _textureDepthBuffer->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::NEAREST); _textureDepthBuffer->setShadowComparison(false); _textureDepthBuffer->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE); _textureDepthBuffer->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
// camera _colorDepthCamera = new osg::Camera; _colorDepthCamera->setStats(new osg::Stats("Camera")); _colorDepthCamera->setName("colorDepth"); _colorDepthCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); _colorDepthCamera->setReferenceFrame(osg::Transform::RELATIVE_RF); // set viewport _colorDepthCamera->setViewport(0,0,_width+2.0f*_width*_guardBandPercentage,_height+2.0f*_height*_guardBandPercentage); _colorDepthCamera->setRenderOrder(osg::Camera::PRE_RENDER,0); _colorDepthCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); _colorDepthCamera->attach(osg::Camera::DEPTH_BUFFER, _textureDepthBuffer.get(),0,0,false,0,0); // depth _colorDepthCamera->attach(osg::Camera::COLOR_BUFFER, _textureColorBuffer.get(),0,0,false,_msaa,_msaa); // color regards, Laurens. On Wed, Oct 19, 2016 at 11:15 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > anyone with clue how to set RTT osg::Texture with 32bit DEPTH? > > Thanks a bunch as always! > Cheers, > Nick > > -- > trajce nikolov nick > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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