Hello, I am using a fragment shader that requires #version 130 I use OSG 3.5.5 and Qt 5.7 on MacOS 10.12
This results in a shader compilation error, 'version 130 not supported' I tried compiling OSG with GL3 enabled, but the error persists. Then I tried to activate a Core Profile globally in Qt using QFurfaceFormat (just ensures that a 3.3. Core profile is set globally for all widgets): but after I do this and start using a Core profile, I get tons of errors from OSG pipeline and can't render anything at all. What should I do here? Thanks
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