Hi, I was wondering if anyone of you has successfully used the /DELAYLOAD linker option with the OSG DLLs on Windows.
For me, attempting this causes the creation of the graphics context to fail, because windowingSystemInterfaceRef() called by createGraphicsContext() returns an invalid reference. Any clues about how to fix this possibly? It seems that maybe constructors for static objects inside the OSG DLLs aren't getting called as required. Christian
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