I just pointed the extra one to zlib's release directory as well and
everything worked out for me... Although, I was building a different
version, it might still work for you as well.

On Nov 2, 2016 2:04 PM, "Andrew Cunningham" <[email protected]> wrote:

> Hi,
> I am trying to build OSG 3.4.0 on Windows/Visual Studio 2015 using CMake
> to generate the projects.
>
>  Everything works pretty well except the confusing settings for
> ZLIB_LIBRARY, ZLIB_LIBRARY_DEBUG,ZLIB_LIBRARY_RELEASE. Why 3 settings ?
>
> I included paths to Debug and Release builds of ZLib,  in the
> ZLIB_LIBRARY_DEBUG and ZLIB_LIBRARY_RELEASE respectively and left
> ZLIB_LIBRARY blank.
>
> Although the DEBUG build is ok , my RELEASE builds ended up with library
> references to non-existent "optimized.lib" and "debug.lib"  as well as
> duplicating the debug and release versions of the zlib libraries.
>
> For example, this is pasted from the VS linker settings for and OSG
> project.
> ....-
> optimized.lib
> D:\OSG\3rdParty\build\lib\Release\zlib.lib
> debug.lib
> D:\OSG\3rdParty\build\lib\Debug\zlibd.lib
> ....
>
> Andrew
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69206#69206
>
>
>
>
>
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>
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