Hi David,
you should find the complete code (including the shader) in the 
"osgdistortion.cpp" file I attached in a previous message. I modified the 
original OSG example to include the blending shader I used. If you download it 
and the "blending.png" image (attached to the same message) and modify the path 
properly inside the cpp file, you can have a full example.

Thanks for your support,
Gianni

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69311#69311





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