Hi David, you should find the complete code (including the shader) in the "osgdistortion.cpp" file I attached in a previous message. I modified the original OSG example to include the blending shader I used. If you download it and the "blending.png" image (attached to the same message) and modify the path properly inside the cpp file, you can have a full example.
Thanks for your support, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69311#69311 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org