This is a call for help on TravisCL/OSG side. Currently our Travis build of the OSG is failing on the OSX build with the error:
"The job exceeded the maximum time limit for jobs, and has been terminated." The compile gets to 98% then fails. The latest build to fail is: https://travis-ci.org/openscenegraph/OpenSceneGraph/jobs/176070223 The Linux Travis build works fine, finishing in 22 minutes. The Linux build is able to use multiple cores, while the OSX build, from what I have picked up, has had to be limited to a single core due to limits on the Travis side w.r.t OSX. Is this fixable on our side? Not compiling the examples would probably keep things building but would limit the value of the build testing. Thoughts/Suggestions? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

