I'm actually facing the second situation. 

I'm trying to render some OSG with QML. Qt provide a "scope" where you can do 
your custom stuff (OSG here). If you know Qt : you have to connect a slot where 
you can do your custom OpenGL to a specific signal.

I already tried to play with contexts (as you did) but there's nothing to do =/

This is why I'm looking for an OpenGL ES alternative for glPush/PopAttrib which 
works fine on the Windows version application.

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