I'm actually facing the second situation. I'm trying to render some OSG with QML. Qt provide a "scope" where you can do your custom stuff (OSG here). If you know Qt : you have to connect a slot where you can do your custom OpenGL to a specific signal.
I already tried to play with contexts (as you did) but there's nothing to do =/ This is why I'm looking for an OpenGL ES alternative for glPush/PopAttrib which works fine on the Windows version application. ------------------ Post generated by Mail2Forum[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69454#69454 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

