Hi Riccardo, On 29 November 2016 at 15:59, Riccardo Corsi <[email protected]> wrote: > I've found out that the camera of the StatsHandler is added directly to the > GraphicsContext and not to the viewer/scene. > > Besides the fact that this ensures it to work in all scenarios, are there > other advantages in using this method rather than attaching the camera to > the viewer as slave on in the scene graph?
Conceptually the stats aren't directly related any particular view so placing them as a slave would give the wrong logical association. Technically you could implement it as a slave though, but it would tie the stats to the particular view you made it a slave of, so if you removed that view you'd loose the stats. > Another question: I expected the StatsHandler's geometry contents to be set > with DYNAMIC DataVariance, as they are modified frame by frame, but I could > not find any explicit code for that. > How do you tackle the geometry modification? I can't answer that without reviewing the code, I'm afraid I'm too busy to go checking. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

