Hi Rafa,
thank you for your advice, but trying to replace PagedLod with ProxyNode seems
that readNode get called also for nodes apparently very far.
I don't know why this happens, maybe there is some mechanism I am
misunderstanding or missing, but I haven't found any example with ProxyNodes
and I can't go beyond for time reasons.
At any rate, at the moment the current solution with PagedLods is more than
acceptable for me.
Thank you all for your precious support!
Rafa Gaitan wrote:
> Hi Simone,
>
> If you just want to use the PagedLOD as a kind of delayed system for loading
> nodes (but not unload them from memory), I suggest you use instead de
> osg::ProxyNode, it defers the loading to the DatabasePager but once loaded is
> not unloaded anymore. If your database is well balanced the CullVisitor will
> ensure good framerate when the node is not in the frustrum.
>
>
> Just my two cents,
>
>
> Rafa.
>
>
>
>
> El mar., 29 nov. 2016 a las 15:43, Simone Rapposelli (< ()>) escribió:
>
>
> > Hi Robert, by increasing TargetMaximumNumberOfPageLOD the problem of
> > having to reload the same PageLod disappears, so it works!! Thank you!
> > robertosfield wrote: > Hi Simone, > > On 29 November 2016 at 12:37, Simone
> > Rapposelli > <> wrote: > > > thank you for your fast reply. > > My problem
> > is that osgDB::ReaderWriter::ReadResult readNode(const std::string
> > &fileName, const osgDB::ReaderWriter::Options *options) gets called even if
> > a PagedLod with the same fileName has been previously loaded: for example,
> > this happens if I move to any position on the viewer and then come back. >
> > > Thus, inside this function I need to check if any of the PagedLod
> > currently loaded in DatabasePager has the same fileName of the passed
> > argument: in this case I could avoid to reload data already in memory. > >
> > > > The PagedLOD/DatabasePager paging scheme is designed to expire and >
> > reload subgraphs, it *crucial* to load balancing. If you cached all >
> > loaded subgraphs your memory would rapidly
be overwhelmed and your > system would grind to a halt. The very scheme you
are trying to > defeat is one of the best assets of the OSG, you *absolutely*
do not > want to be breaking this mechanism. > > Now, if you the defaults the
paging scheme uses for load balancing is > too conservative w.r.t the number of
PagedLOD it will aim for in > memory at one time you can adjust it to be higher
simply by setting > the TargetMaximumNumberOfPageLOD parameter, from the
DatabasePager > header you'll see: > > /** Set the target maximum number of
PagedLOD to maintain in memory. > * Note, if more than the target number are
required for > rendering of a frame then these active PagedLOD are excempt from
being > expiried. > * But once the number of active drops back below the target
> the inactive PagedLOD will be trimmed back to the target number.*/ > void
setTargetMaximumNumberOfPageLOD(unsigned int target) { >
_targetMaximumNumberOfPageLOD = target; } > > You can also set the default
value using the env var OSG_MAX_PAGEDLOD > i,e under bash: > > export
OSG_MAX_PAGEDLOD=2000 > osgviewer mypageddatabase.osgb > > You can get a
listing of the env vars supported by doing: > > osgviewer --help-env > >
Robert. > _______________________________________________ > osg-users mailing
list > > ()
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
(http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
>
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