Hi Simone, I'm a bit confused by your question, it suspect you are trying to solve an already solved problem and in an awkward way.
The ReadResult only holds the loaded subgraph for a very short period of time, it just used for passing a reference to a loaded object/scene graph back to the the code that invoked the read operation. I can't see much sense in looking at it. The osgDB::Registry has a ReadFileCallback that can be used to override the read implementation, allowing a user to implement custom behaviours. This has is used for a wide range of tasks. Have a look through the mailing list/forum archives on this topic to see how others have used it and what for. As I'm not clear on what problem you are actually trying to sovle I really can't say if this is required though. PagedLOD's themselves are meant to be loaded and unloaded to balance the load on the system, so that graphics memory and main memory don't get overloaded, and that the cull. draw dispatch and draw GPU traversals don't get overloaded. PagedLOD itself knows when it's subgraph has been loaded or not, so there is no need to intervene, you just build your paged database and the OSG will automatically do the rest for you. Given all this I just can't work out why you'd need to check to see if a PagedLOD subgraph has been loaded or not. Could it be that you are just assuming you'd need to do this manually when in fact there is absolutely no need to do so as PagedLOD/DatabasePager are built from the ground up to manage paged databases correctly with no redundant loads. Robert. On 29 November 2016 at 10:16, Simone Rapposelli <[email protected]> wrote: > Hi, > > I need to check if a pagedLod with a given fileName has been already loaded > in the databasepager, in order to avoid to read it again from file. > My ideal sollution would be to access to the current pagedLod list from > inside the osgDB::ReaderWriter::ReadResult readNode(const std::string > &fileName, const osgDB::ReaderWriter::Options *options) const, but I can't > understand if is possible and in case how. > > Thank you! > > Cheers, > Simone > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69522#69522 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

