Nevermind ... I did it with Quat from the tile geocentric up to local Z ...
Please ignore

On Wed, Nov 30, 2016 at 6:33 PM, Trajce Nikolov NICK <
[email protected]> wrote:

> Hi Robert, Community,
>
> I spent today some time to learn about the final output of the VPB tools
> and the terrain techniques (I am ok with the basic one for this moment, the
> GeometryTechnique). So the tiles are in quadtree fashion, and the generated
> geometry resides into Geodes, which is obvious. And this is for geocentric
> databases.
>
> My goal is: to bring the tiles back to "source space". I can get the
> nodepath of every single Geode representing a tile, get the localToWorld
> matrix and apply its inverse to the Tile vertices - to have the tile back
> to (0,0,0) from its ellipsoid position/orientation.
>
> When I do this, I am seeing the tiles back to (0,0,0) but they keep
> oriented as on the ellipsoid, so I am after a hint where is this geocentric
> orientation applied and how to "revert" it back
>
> Thanks for any hint
>
> Cheers!
> Nick
>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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