Nevermind ... I did it with Quat from the tile geocentric up to local Z ... Please ignore
On Wed, Nov 30, 2016 at 6:33 PM, Trajce Nikolov NICK < [email protected]> wrote: > Hi Robert, Community, > > I spent today some time to learn about the final output of the VPB tools > and the terrain techniques (I am ok with the basic one for this moment, the > GeometryTechnique). So the tiles are in quadtree fashion, and the generated > geometry resides into Geodes, which is obvious. And this is for geocentric > databases. > > My goal is: to bring the tiles back to "source space". I can get the > nodepath of every single Geode representing a tile, get the localToWorld > matrix and apply its inverse to the Tile vertices - to have the tile back > to (0,0,0) from its ellipsoid position/orientation. > > When I do this, I am seeing the tiles back to (0,0,0) but they keep > oriented as on the ellipsoid, so I am after a hint where is this geocentric > orientation applied and how to "revert" it back > > Thanks for any hint > > Cheers! > Nick > > > > -- > trajce nikolov nick > -- trajce nikolov nick
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