Hello,
I have 3 questions about the loader:
Does the line:
group->setCullingActive(false);
mean that no culling is active for the groups? Is that normal in loaders? Isn't
that inefficient for big complex scenes?
Secondly, what about lines after:
else if (objectType == ObjectTypeLight) { // add a light source to the scene 1
Nov 2003
Why add a lightsource (if thats whats happening)? Isn't this loader used by
many projects just to load fragments of a larger scene, will each fragment then
get a lightsource?
Notice AC3D does not support lights in the fileformat to my knowledge.
Lastly, why tesselate geometry at all? Does OSG only handle triangles?
Thanks
- freqfly
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69665#69665
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