Hi Robert, I created a pull request for the master branch (link <https://github.com/openscenegraph/OpenSceneGraph/pull/178>). Regards, Laurens.
On Tue, Dec 20, 2016 at 8:37 PM, Robert Osfield <[email protected]> wrote: > Hi Laurens, > > Good detective work. Definitely a wired combinational problem. Could > you post the file that you modified with a note which version it's > based upon. A git commit/PR would do just as well. > > Cheers, > Robert. > > On 20 December 2016 at 16:38, Voerman, L. <[email protected]> wrote: > > Hi all, > > this is a very old oddity - stats look a bit weird on a empty scene. > > the actual problem is the osg default for the blend function is never > set if > > the main camera renders absolutely nothing, so the opengl default > blendfunc > > ( GL_ONE, GL_ZERO) is still active. > > To fix this I added to > > src\osgViewer\StatsHandler.cpp > > in the function setUpScene: > > stateset->setGlobalDefaults(); // add default blend function > > before the line > > stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); > > > > Regards, Laurens. > > > > On Thu, Dec 15, 2016 at 8:47 PM, Riccardo Corsi < > [email protected]> > > wrote: > >> > >> Hi Robert, > >> > >> please find attached the hacked viewer which starts also without any > >> loaded model. > >> > >> Here are the details of my setup (even though I've noticed this issue > >> since several osg versions now) > >> - Win10 / VisualStudio 2013 > >> - nVidia GTX970 with recent drivers > >> - osg 3.5.3 > >> > >> Thank you, > >> Riccardo > >> > >> > >> > >> On Thu, Dec 15, 2016 at 8:16 PM, Robert Osfield < > [email protected]> > >> wrote: > >>> > >>> Hi Riccardo, > >>> > >>> Could you post your modified osgviewer so we can attempt to reduce > >>> things. > >>> > >>> Also please provide details on the OS platform, OSG version, drivers, > >>> hardware as these are all likely to affect the result. > >>> > >>> Robert. > >>> > >>> On 15 December 2016 at 18:44, Riccardo Corsi < > [email protected]> > >>> wrote: > >>> > Hi all, > >>> > > >>> > I've found out that when I show the stats handler without having set > >>> > any > >>> > data on the viewer, > >>> > its rendering is corrupted (fonts, transparency) - see attached > >>> > screenshot, > >>> > I simply forced osgViewer to run without any loaded model. > >>> > > >>> > The Stats are rendered without being attached to the scene or as a > >>> > slave, > >>> > the stats camera instead is directly added to the first available > >>> > graphics > >>> > context, > >>> > so I'm afraid some initialization is missing. > >>> > > >>> > I have the same problem with another GUI tool I'm rendering with the > >>> > same > >>> > technique. > >>> > Can anybody provide an hint? > >>> > Thank you, > >>> > Riccardo > >>> > > >>> > > >>> > _______________________________________________ > >>> > osg-users mailing list > >>> > [email protected] > >>> > > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > >>> > > >>> _______________________________________________ > >>> osg-users mailing list > >>> [email protected] > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > >> > >> > >> > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > >> > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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