Solution found. Do not use material.setAlpha & GL_SOURCE_ALPHA blending.
use G_CONSTANT_ALFA for blending & BlendColor attribute! no Material. :D ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69762#69762 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

