Hi SMesserschmidt,

Thanks for your reply. I wanna set a refletance value for each scene's object 
and multiply it by normal value (e.g. Steel and aluminium have more 
reflectivity than wood and plastic). In this case, the alpha channel will 
change the object transparency, right? If yes, I think the normal value can not 
be increased, only decreased.

There is a way to pass the reflectance value or similar and manipulate it in 
the shader?

Thank you!

Cheers,
Rômulo

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http://forum.openscenegraph.org/viewtopic.php?p=69764#69764





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