Hi SMesserschmidt, Thanks for your reply. I wanna set a refletance value for each scene's object and multiply it by normal value (e.g. Steel and aluminium have more reflectivity than wood and plastic). In this case, the alpha channel will change the object transparency, right? If yes, I think the normal value can not be increased, only decreased.
There is a way to pass the reflectance value or similar and manipulate it in the shader? Thank you! Cheers, Rômulo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69764#69764 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

