HI Rambabu, Your post is pretty meaningless so far, essential it's a vague something's wrong, somewhere vaguely related to update traversal possibly. Without further information there is nothing others can comment. Repeating the same completely vague information won't change this, you have to provide more information.
The best thing you can do is run your application in a debugger and when it "blocks" stop the application in the debugger and found out what is "blocking". FYI, the update traversal doesn't block in normal function, I don't even recall anyone reporting such an issue. There is clearly something odd that you have done at your end, but until you provide more information there is nothing we can suggest what you might have done wrong. You have all the code, you are the only one right now with any chance of diagnosing what the problem is. Before you post please think about information you need to provide to explain what the problem is, we aren't gods that can peer inside your computer and know what is going on, you have to tell us or provide example code that we can run ourselves to see the problem first hand. Robert. On 27 December 2016 at 12:05, Rambabu Repaka <[email protected]> wrote: > Hi,Iam using osg 3.5.1 version Viewer->updatetraversal() blocking the output > means output becomes strucked. > > ... > > Thank you! > > Cheers, > Rambabu > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69773#69773 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

