Hello,

I have a Direct3D app in where I need to render a background image using OSG. 
The approach I was thinking of using is to use off-screen memory or context to 
render the OSG imagery and then try to load the results into a Direct3D surface 
somehow. Perhaps a render-to-texture sort of approach?

Is something like this feasible? Is there a better approach to doing this?

In case someone asks, porting in either direction is not possible at this 
time...

Thank you!

Shayne

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