Hello, I have a Direct3D app in where I need to render a background image using OSG. The approach I was thinking of using is to use off-screen memory or context to render the OSG imagery and then try to load the results into a Direct3D surface somehow. Perhaps a render-to-texture sort of approach?
Is something like this feasible? Is there a better approach to doing this? In case someone asks, porting in either direction is not possible at this time... Thank you! Shayne ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69786#69786 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

