Hi Community, I come across some odd issue by using this. In short, the story is that I have some sort of elevation manipulator (make hills, valleys with the mouse on some terrain model, interactively). And I have a center of impact with some radius, and simply by moving the mouse, I fire this intersection test, get the world point, set it as a center and trigger the vertices within the radius up/down. And this works correct and nice on existing model (the lz.osg model from the OSG-Data).
I have extended the tool to generate generic terrains - heightfield + texture. And I can trigger again the elevation vertices anywhere and I see it nicely visually (calling vertices->getBufferObject()->dirty();). However the intersection test fails for my new "hills" for this generated terrain skin. I have no clue what is going on, it seam to me that the intersector is using some sort of cache or such ... Any hint on this? I hope I made it clear. Obviously I can not post video for the scenario Thanks a lot for any idea Cheers, Nick -- trajce nikolov nick
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