Hi, Oliveira,
You can check the intersections of your intersector(e.g.
LineSegmentIntersector::Intersection), and you will find they contain an
"osg::NodePath", which means the whole path of the node(e.g. matrix transform
nodes upon the drawable instance).
--
Cheers,
---
TianZJ
At 2017-01-03 16:58:16, "Bruno Oliveira" <[email protected]>
wrote:
Hello,
I'm implementing a draw instanced optimized scene. This is for drawing a set of
polygons.
Previously I was creating a drawable for each polygon, but now I am using draw
instancing. With one drawable per polygon I can easily use osg intersectors for
computing scene intersections. But how can I perform scene intersections with
draw instanced objects and get, for instance, intersected instance IDs?
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