Hi James.

On 4 January 2017 at 17:20, James Turner <[email protected]> wrote:
> Hi,
>
> I have just been surprised to learn that Camera::resizeAttachments doesn’t 
> handle TextureRectangle. Would a patch to change this behaviour be accepted? 
> Or is it intentional for some reason?

I am a bit surprised as well, just looked at the code and it only all
the other main texture types... Yes a patch would be accepted :-)

> (Yes the texture coordinates have to be adjusted for a rectangular texture 
> but I still prefer that over using a 2D texture with considerable wasted 
> space)

There is no reason why there need be waster space with a Texture2D,
all modern cards will support non power of two textures, you just need
to set the Texture's ResizeNonPowerOfTwo to false to make it clear
that texture can be a non power of two.

Robert.
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