On 5 January 2017 at 20:03, Bruno Oliveira <[email protected]> wrote: > Hi all, > Robert: I've tried that approach, the problem is that I need to define > point's sizes in World coordinates, not in pixel! Is this possible with > PointSprites in any way?
You can set up the osg::Point distance attenuation coefficients to alter it's size in different ways. Have a look at online docs for glPoint. Note, for point sprites you use osg::Point and osg::PointSprite together. An alternative is to manually doing the same thing as point sprites using geometry sharers. The advantage with this approach is that you can compute all the sizes in your vertex and geometry shaders which provides more control. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

