I have a scene where a QUAD in 3D space is rotated to face the camera using an 
osg::Billboard as the camera rotates and the quad is positioned directly in 
front of the camera (it's effectively a drag and drop operation).

However, I am trying to draw geometry in an Ortho2D overlay to match up with 
the edges of the quad by using its bounding box. However, as the camera rotates 
away from the quad's original location, the bounding box geometry does not seem 
to take into account the rotations performed by the Billboard.

I have tried replacing the Billboard with an AutoTransform but the latter 
flicks between states when not being "dragged". This seems to be because the 
scene is rotated 90degrees so the model is Z up.

Whilst I'm trying to get my head around the AutoTransform problem, is there any 
way to get the Bounding Box calculations to be correct when a Billboard is in 
use?

Thanks.

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http://forum.openscenegraph.org/viewtopic.php?p=70002#70002





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