Hi Gianlica, Personally I wouldn't worry about this tiny one off "apparent" leak. It could well be just an artefact of the way the memory tracking is working rather than a real leak, from what I pick up from other Windows discussions here on osg-users the MS memory is known for not tracking things properly and reporting leaks in certain circumstances that aren't real leaks - this is why I asked how you are measured the memory usage.
As a general note, I'm not a Windows developer so have to defer to those with Windows expertise in the community to debug Windows specific issues. OSG-3.0 is also pretty ancient, it's not a branch that I have put effort in maintaining as very few users appear to use it. I'd recommend upgrading to OSG-3.4 as it provides many improvements and bug fixes. Porting wise is still fundamentally the same OSG so typically porting shouldn't take too long. Also leaving it so long between updating to the latest release just puts you further behind and when you do eventually upgrade will require more work. Keeping up to date with OSG releases means that you'll spend less time investigating bugs that have already been fixed and make available features that can make your application faster and make it easier to solve particular tasks. Also if you do keep up to date then if you do see problems then there is chance that others in the community have seen a similar problem and can help out, also any discussion about changes to the OSG happen prior to major releases so if you are up to date then all the discussions are relevant and more helpful. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

