Hi Malcom, Does your PRE_RENDER Camera not render to a texture that you attached to it? When you render to a texture the texture becomes the frame buffer for the rendering of that cameras subgraph, there will be no output to the main frame buffer.
Robert. On 21 January 2017 at 19:17, Malcolm Pigott <[email protected]> wrote: > It's not the prerender camera that's not being drawn, it's the geometry under > the Ortho2D camera - the "overlay". > > When drawn "normally", i.e. with the scene node being the loadedModel, all is > well. > > However, when the loadedModel is a subgraph to the PRE_RENDER camera, the > Ortho2D does not appear. It may well be being drawn, but isn't visible. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70029#70029 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

