Hi Johny,
osg_ViewMatrixInverse is not set on 3.4.0? This is always zero for me.
How did you find out it is actually zero?
I use right settings: Code: state->setUseModelViewAndProjectionUniforms(true); state->setUseVertexAttributeAliasing(true);
Did you set this at the camera's state set (Although I think the osg_ViewMatrix* are not related to the ModelViewProjectionUniform setting)
Is the osg_ViewMatrix working correctly? Cheers Sebastian
(osg_ProjectionMatrix, osg_NormalMatrix, osg_ModelViewMatrix do work properly) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70058#70058 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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