Hi,

I have a problem when I load a file and am using rtts. If I close the file and 
clear it out of the scene graph, with rtt on, memory does not seem to be 
reclaimed, unless I turn off the rtt. If not using rtts memory is immediately 
reclaimed upon closing the file. 

The reclaim in both cases seems to happen when stateset ref counts for the 
objects in question goes to zero (via prune), which leads me to believe that 
ref count is off by one when rtt is enabled. But I am not really sure where to 
look.

I was wondering if there is something I need to do in addition to just turning 
off the rtt cameras.

Thank you!

Cheers,
Poojan

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