HI Jannik, When using a texture object pool you have a smaller set of texture objects than you have osg::Texture in your scene, if a Texture is required for rendering but doesn't yet have a texture object assigned it needs to download it's osg::Image data to the texture object. If the texture object pool fills up then you have to recycle texture objects reassigning no longer active texture objects to osg::Texture that require them, this means that whilst one osg::Texture will gain a texture object for it's rendering, the original osg::Texture that held that texture object has to reset to 0, when this osg::Texture is then nexted rendered it'll need to redownload it's osg::Image.
The mechanism requires that the osg::Image assigned to osg::Texture are never removed otherwise you end up not being able to render Texture's that no longer have their original texture object. Robert. On 14 February 2017 at 01:58, Jannik Heller <[email protected]> wrote: > Hi, > > I was considering to use the buffer/texture object pool for my program (see > http://forum.openscenegraph.org/viewtopic.php?t=3844&view=previous ) > > What strikes me as odd, though, is how enabling texture buffer pools > automatically disables the use of unrefImageDataAfterApply() for textures: > > /** Returns true if the associated Image should be released and it's > safe to do so. */ > bool isSafeToUnrefImageData(const State& state) const { > return (_unrefImageDataAfterApply && > state.getMaxTexturePoolSize()==0 && areAllTextureObjectsLoaded()); > } > > Why is that the case? Would there be a way to use texture buffer pools while > keeping the memory usage benefits of unref-ing the image data after its > applied? > > Cheers, > Jannik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70180#70180 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

