Hi,

I have a scene which utilises multiple stencils within the same camera, albeit 
under two different groups.

So I have:


Code:
ViewerCamera
|
+-GroupA (uses StencilA)
|
+-GroupB (has multiple stencils applied to different pieces of non-overlapping 
geometry)
| |
| +-GroupBA (has its own stencil)
| |
| +-GroupBB (has its own stencil)
| |
| +-GroupBC (has its own stencil)



ViewerCamera has GL_STENCIL_BUFFER_BIT set.

If I don't add geometry under the GroupB masks, all is well. As soon as 
geometry is added into the GroupB stencils, the stencils in GroupA go wrong. It 
may also be interfering with the other stencils in GroupB.

I realise that I probably have to introduce something above GroupB or maybe 
each group with a separate stencil (such as another camera) to seperately clear 
GL_STENCIL_BUFFER_BIT but I don't understand cameras enough to work out how to 
do this. I may be completely wrong in this approach though!

I have tried introducing a slave camera to ViewerCamera and putting GroupB 
under that but GroupB disappears so I'm probably setting up the slave camera 
wrong.

How would you advise a modify the above hierarchy to keep GroupA and GroupB 
controlled by the same projection/ viewport/ etc. as ViewerCamera, but with 
GroupB's stencils not affecting GroupA's and vice-versa?

Thank you for any guidance you can offer.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=70199#70199





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