Hi Malcom, With stencilling you normally will need to tightly control the rendering order of the various subgraphs as you clear, write to, then read from the stencil buffer in sequence. To do this you can easier use a series of slave Camera's in the viewer or the scene graph, each decorating the appropriate subgraph. You can set what you want to clear via the osg::Camera::setClearMask(); You can also control rendering order with osg::StateSet::setRenderBinDetails(...) but this can't add the control of the clear.
Robert. On 15 February 2017 at 10:58, Malcolm Pigott <[email protected]> wrote: > Hi, > > I have a scene which utilises multiple stencils within the same camera, > albeit under two different groups. > > So I have: > > > Code: > ViewerCamera > | > +-GroupA (uses StencilA) > | > +-GroupB (has multiple stencils applied to different pieces of > non-overlapping geometry) > | | > | +-GroupBA (has its own stencil) > | | > | +-GroupBB (has its own stencil) > | | > | +-GroupBC (has its own stencil) > > > > ViewerCamera has GL_STENCIL_BUFFER_BIT set. > > If I don't add geometry under the GroupB masks, all is well. As soon as > geometry is added into the GroupB stencils, the stencils in GroupA go wrong. > It may also be interfering with the other stencils in GroupB. > > I realise that I probably have to introduce something above GroupB or maybe > each group with a separate stencil (such as another camera) to seperately > clear GL_STENCIL_BUFFER_BIT but I don't understand cameras enough to work out > how to do this. I may be completely wrong in this approach though! > > I have tried introducing a slave camera to ViewerCamera and putting GroupB > under that but GroupB disappears so I'm probably setting up the slave camera > wrong. > > How would you advise a modify the above hierarchy to keep GroupA and GroupB > controlled by the same projection/ viewport/ etc. as ViewerCamera, but with > GroupB's stencils not affecting GroupA's and vice-versa? > > Thank you for any guidance you can offer. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70199#70199 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

