Hi Sebastian,

Thanks for the prompt reply. As I had written earlier, I do not prefer to 
generate my road geometries at origin & translate far off where they are 
located (maybe that’s the last option that I shall use).
I am under the impression that there might be other techniques to tackle this 
problem.
I think, VirtualPlanetBuilder is generating the Terrain Tiles in the way you 
had written.
But, FlightGear too has terrain & roads all over & they are rendered properly.
Do the similar Projects use the same basic theory that you had written?
It will be helpful if you can give additional insight into this.

Cheers,
umesh

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70205#70205





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to