On 18 February 2017 at 21:25, Trajce Nikolov NICK
<[email protected]> wrote:
> yes ...
>
> Now, digging into the bits of the IntersectionVisitor::apply(osg::Transform&
> transform) I am seeing it it keeps a stack of the ModelMatrices and they are
> correct, as the visitor traverse the scene it premult the matrices from the
> MatrixTransforms, to this is ok .... the code (the osg code) looks just
> perfect to me just there is a small bug sitting somewhere :)

Could it simply be a precision issue?
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