On 18 February 2017 at 21:25, Trajce Nikolov NICK <[email protected]> wrote: > yes ... > > Now, digging into the bits of the IntersectionVisitor::apply(osg::Transform& > transform) I am seeing it it keeps a stack of the ModelMatrices and they are > correct, as the visitor traverse the scene it premult the matrices from the > MatrixTransforms, to this is ok .... the code (the osg code) looks just > perfect to me just there is a small bug sitting somewhere :)
Could it simply be a precision issue? _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

