Hi, I'm not sure how redundant it is to say this, but you could use a field-of-view zoom. This would be closest to a camera zoom that I can think of.
I am a beginner with the library and this is probably not the neatest way to do it, but here's a snippet. Code: double fovy, aspectRatio, zNear, zFar; camera->getProjectionMatrix().getPerspective(fov, aspectRatio, zNear, zFar); fov = 45; camera->getProjectionMatrix().makePerspective(fov, aspect, zNear, zFar); You may just want to move the camera closer though, a field-of-view zoom is kind of dingy. Thank you! Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70305#70305 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

