Hi Vinoth, The first step with optimization is to figure out the bottlenecks, only once you know these can you decide what the most effective change will be to improve performance. You only provide guidance on overall framerate not being sufficient so there isn't any way for us at this stage to be able to pinpoint what you can do.
At you end the best thing you can do is run your performance stats with the full on screen stats on, this will show the costs of the update, cull, draw dispatch and draw GPU. You absolutely must do the tests with a full optimized build of the OSG and your application, testing with a debug build will show completely wrong bottlenecks. A screenshot of the on screen full stats will be able to tell us what the major bottlnecks are, the rough make up of your scene. Once you provide this well be able to provide some appropriate advice. Also information about the OS, OSG version, compilers, hardware and drivers you are using is also important. Robert. On 22 February 2017 at 14:01, Vinoth Rajendran <[email protected]> wrote: > Hi Community, > > I am creating buildings using osg::Geometry from shapefile data. I am draping > textures on each side of the building... Its rendering fine, but frame rate > it too low..... Its because it has too many buildings to be rendered. > > Is there a way to hide buildings from viewing frustum which are overshadowed > by building in front of the camera ??? > > Any suggestions or alternate method to improve frame rate is appreciated... > > I hereby attach the screenshot for reference.... > > Thank you! > > Cheers, > Vinoth R > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70312#70312 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

