Hi all,

thanks for the hints and sorry for the late reply.

Attached is a screenshot of OSG stats on a sample scene with 5 instances of an 
object (camera#1 is a secondary camera, not important).
The scene have about 109M vertices (~22M x 5 instances) and 36M triangles (~7M 
x 5 instances) at 4FPS on an old nVidia Quadro 4000 (Windows 10)

As you can see GPU cycle is the bottleneck (243.40 against less than 0.5 of all 
other cycles)

OSG is single threaded becouse I am using Qt and I am not able to setup 
multi-threading with Qt.

Cheers,
Ale

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http://forum.openscenegraph.org/viewtopic.php?p=70320#70320




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