Hi all, thanks for the hints and sorry for the late reply.
Attached is a screenshot of OSG stats on a sample scene with 5 instances of an object (camera#1 is a secondary camera, not important). The scene have about 109M vertices (~22M x 5 instances) and 36M triangles (~7M x 5 instances) at 4FPS on an old nVidia Quadro 4000 (Windows 10) As you can see GPU cycle is the bottleneck (243.40 against less than 0.5 of all other cycles) OSG is single threaded becouse I am using Qt and I am not able to setup multi-threading with Qt. Cheers, Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70320#70320 Attachments: http://forum.openscenegraph.org//files/grab1_194.png _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

