Hi,

I'm planning to using osgVegetation 
(https://github.com/leadcoder/osgVegetation) with osgOcean.

Unfortunately, both use a lot of shaders and there are obviously problems in 
the underwater visualization because osgVegetation shader pipeline (which 
generates the vegetation billboard instances) overwrites the osgOcean 
underwater program. So the vegetation don't get the underwater effects (dof, 
fog, scattering, etc...).

Normally, I proceed to integrate physically the shaders, merging 2 vertex and 
fragment shader into one program. In this case it's a terrible prospective 
because they are huge node kits (not only shaders, but a lot of osg layers 
above).

So, can you suggest to me a way to procede? I know that similar problems come 
out time to time but right now I'm not able to figure out a way. I'm using OSG 
3.2.3 and I can't use newer version for now.

Thank you!

Cheers,
Dario

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http://forum.openscenegraph.org/viewtopic.php?p=70362#70362





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