Hi Rômulo, You can simply via the Camera::setProjectionMatrixAsOrtho(...) method. Have a look at the include/osg/Camera header. Also have a look at gluOrtho docs online to understand the parameters used and mean as the OSG uses a 1:1 mapping in terminology and implementation.
Robert. On 6 March 2017 at 00:51, Rômulo Cerqueira <[email protected]> wrote: > Hi, > > I like to change the current perspective view of my camera to an orthogonal > projection, keeping the same position. How can I do this? > > My current code of perspective camera: > > > Code: > > _viewer->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); > _viewer->getCamera()->setProjectionMatrixAsPerspective(fovY * 180.0 / M_PI, > aspectRatio, 0.1, 1000); > > > > > > ... > > Thank you! > > Cheers, > Rômulo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70409#70409 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

