Hi, just one more remark. I have testet the model with the current master version. Everything is working well.
2017-03-08 15:45 GMT+01:00 Andre Normann <[email protected]>: > Hi Robert, > > thanks for your help. I think the problem is the obj loader. I have done a > quick review of the source code and the loader seems to create for each "f" > line an own primitive set. This can be optimized. I will try to fix this in > near future. > > I can not understand the difference between 3.2.3 and 3.4.0 on my > computer. Maybe indeed a driver problem. For now I have a working solution. > > > > 2017-03-08 15:35 GMT+01:00 Christian Buchner <[email protected]> > : > >> I've recently written some code to merge individual triangle strips >> by joining them using some degenerate (zero area) triangles. >> >> One issue that I've run into is that in wireframe mode this generated >> some very odd looking artifacts. >> >> Find the code here. It may need some adaptation for your use case. >> http://forum.openscenegraph.org/viewtopic.php?t=16412 >> >> Christian >> >> >> 2017-03-08 15:32 GMT+01:00 Robert Osfield <[email protected]>: >> >>> Hi Andre, >>> >>> Thanks for the file. I've just tried it on my Kubuntu 16.04. NVidia >>> 760 with the OSG-3.4 branch and I see decent performance, the draw >>> dispatch is bit more expensive than I'd usually expect for a model of >>> this size but it's not widely expensive like you are seeing. >>> >>> The dataset itself looks like the large number of PrimitiveSets is >>> very high for the number of vertices in each osg::Geometry. The use >>> of very short triangle strips rather than a single DrawElementsUShort >>> GL_TRIANGLES is the core of what is wrong with how the osg::Geometry >>> have been generated. >>> >>> The source of this issue may be down to the .obj or perhaps original >>> data being very poorly set up. >>> >>> Robert. >>> >>> On 8 March 2017 at 09:39, Andre Normann <[email protected]> wrote: >>> > Hi Robert, >>> > >>> > I used 3.2.3 to load the obj files and converted it into ive format. In >>> > 3.2.3 I load the ive file, build my scenegraph and I get 60 fps. When >>> I now >>> > load the same ive file into 3.4.0, build my scenegraph, I get the slow >>> down. >>> > >>> > - There must be something which is causing the slow down in >>> OpenSceneGraph >>> > - The obj loader is creating a lot of primitive sets, which is not >>> optimal. >>> > In near future I will try to fix that issue. >>> > >>> > I created a test file. Simply do an "osgviewer SlowDownTest.zip". >>> > >>> > >>> > >>> > 2017-03-08 9:45 GMT+01:00 Robert Osfield <[email protected]>: >>> >> >>> >> Hi Andre, >>> >> >>> >> On 8 March 2017 at 08:40, Andre Normann <[email protected]> >>> wrote: >>> >> > hopefully I am getting closer. I find out, that the source model >>> might >>> >> > be >>> >> > the problem. I exported an obj file from Bentley Microstation and >>> >> > imported >>> >> > into OpenSceneGraph. When I now export the scene into an osg file, >>> I see >>> >> > a >>> >> > lot of PrimiteSets (e.g. > 1000). So I will end up with a lot calls >>> to >>> >> > DrawElementsUShort. When I load the obj file into 3dsmax convert it >>> into >>> >> > a >>> >> > fbx file and reexport it from OpenSceneGraph into an osg file, I >>> have >>> >> > only >>> >> > one PrimitiveSet with one DrawArrays call. This file is working >>> well in >>> >> > 3.4.0 with sharing nodes. >>> >> > >>> >> > So I guess there might be a problem with sharing osg::Geometry >>> which has >>> >> > a >>> >> > lot of primitive sets. In 3.2.3 it was working well. What do you >>> think? >>> >> >>> >> It sounds like data import path is the crucial part, perhaps changes >>> >> to the .obj plugin between 3.2.3 and 3.4.0 are what is causing the >>> >> difference. >>> >> >>> >> Doing an: >>> >> >>> >> osgconv myfile.obj myfile.osgt >>> >> >>> >> In 3.2.3 and 3.4.0 will tell you the differences that the plugin and >>> >> any optimization passes are making. >>> >> >>> >> Is there any chance you could share an example of one of these .obj >>> >> files that is causing the performance problems? >>> >> >>> >> Robert. >>> > >>> > >>> > >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > [email protected] >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >>> cenegraph.org >>> > >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >>> cenegraph.org >>> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >
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