Hi Bruno, The OSG will automatically enable vertex attributes when you assign them to osg::Geometry, there is no need to manually enable anything.
There are range of OSG examples that illustrate vertex attribute array usage, just do a search for VertexAttrib in OpenSceneGraph/examples/* Robert. On 20 March 2017 at 13:25, Bruno Oliveira <[email protected]> wrote: > Hello, > > is there anything I need to do in OSG to enable usage of > VertexAttributeArrays? > > Like for instance in OpenGL you need to call glEnableVertexAttribArray() > (see > https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glEnableVertexAttribArray.xml) > > I am using OSG 3.4.0 and simply can't make vertex attribute arrays to work > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

