Sry for the lack of information.
Im using a CompositeViewer with two Views.
One for the scenegraph and one for the GUI.

The crash happens after i call CompositeViewer::run in a function where i 
dynamically add/change nodes of the scenegraph.

In
CompositeViewer::updateTraversal
-> scene->updateSceneGraph(*_updateVisitor);

I added viewer->stopThreading() and viewer->startThreading() in my custom 
function and it seems to work for now.

Unfortunately i get most of the crashes in Release mode and its harder to debug 
it.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70516#70516





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