Hi All, There has been a lot of work done to the OSG over the last couple of months to improve support for VAO, GL3+, GLES2+GLES3, some pretty big parts of the OSG internals have been rewritten to enable this. With the culmination of this work we are now getting close to the next stable release.
In general the public API should remain compatible but there have had to be a few tweaks in some places like osgText that might affect you in your code relies with internal data structures that no longer exist. If there are issues you spot let me know and together we should be able to come up with a way of adjusting your code for these changes. To draw a line under these recent developments I would like to make the 3.5.6 this week, but before I tag it we need testing across platforms. Could you please pull down OpenSceneGraph git master and let me know if everything builds and run successfully, or if there are errors let me know where the problems are. The best place to provide feedback on successes and failures is here on this thread. All going well I'll tag 3.5.6 at the end of this week. Thanks in advance for your help, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

