Hi Bjorn, I am all good now ... The issue at the end was not setting the projection matrices properly. This was part of larger app debug where we use your code so I was shooting almost blindly chasing a bug (still haven't figured it out yet) but the bug is (after all debugging in osgoculusviewer) somewhere else. Your code rocks solid ! :-)
Thanks for pinging me though! Cheers, Nick On Thu, Mar 23, 2017 at 9:28 PM, Björn Blissing <bjorn.bliss...@vti.se> wrote: > Hi Nick, > > Sorry, I have missed this message. > > I do not really get your issue by the description. > > If I understand you correctly you are changing the m_cameraRTTLeft and > cameraRTTRight to use osg::Camera::ABSOLUTE_RF instead of > osg::Camera::RELATIVE_RF. And this change is causing some issues. > > What types of issues are you seeing? > > Regards, > > Björn > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70531#70531 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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