Hi Bjorn,

I am all good now ... The issue at the end was not setting the projection
matrices properly. This was part of larger app debug where we use your code
so I was shooting almost blindly chasing a bug (still haven't figured it
out yet) but the bug is (after all debugging in osgoculusviewer) somewhere
else. Your code rocks solid ! :-)

Thanks for pinging me though!

Cheers,
Nick

On Thu, Mar 23, 2017 at 9:28 PM, Björn Blissing <bjorn.bliss...@vti.se>
wrote:

> Hi Nick,
>
> Sorry, I have missed this message.
>
> I do not really get your issue by the description.
>
> If I understand you correctly you are changing the m_cameraRTTLeft and
> cameraRTTRight to use osg::Camera::ABSOLUTE_RF instead of
> osg::Camera::RELATIVE_RF. And this change is causing some issues.
>
> What types of issues are you seeing?
>
> Regards,
>
> Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70531#70531
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to