Hi Werner, Instead of modifying the main camera attachments, you might want to create a slave camera whose sole purpose is to render to FBO. Then you can enable/disable that camera using slaveCamera->setNodeMask (0x0 to disable, 0xffffffff) to enable.
Code: // Create slave camera and set its attachment osg::Camera *slaveCamera = new osg::Camera; slaveCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); /** Create & attach your image here */ // Add slave camera to view and set its projection offset matrix view->addSlave(slaveCamera, true) // true = use master camera's scene osg::View::Slave *theSlave = view->findSlaveForCamera(slaveCamera); theSlave->_projectionOffset = offsetMatrix; // Enable slave when you want to render to FBO slaveCamera->setNodeMask(0xffffffff); // Disable camera on the next frame slaveCamera->setNodeMask(0x0); // Profit Hope this helps, Ravi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70543#70543 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

