Hi Allessandro,

my case is a bit different, it is about invisible object to cast shadows on
visible objects. The second link with the shader hints gave me an idea
though...

Thank you so much for the links !!

Nick

On Thu, Mar 30, 2017 at 10:05 AM, Alessandro Terenzi <a.tere...@gmail.com>
wrote:

> Hi Nick,
> as far as I understand you'd like to cast shadows onto a geometry that is
> kind of invisible but still can receive shadows, is this right?
>
> Have you already read these?
>
> http://forum.openscenegraph.org/viewtopic.php?t=8912&;
> highlight=invisible+shadow
>
> http://forum.openscenegraph.org/viewtopic.php?t=12628&;
> highlight=invisible+shadow
>
> Hope these will help.
> Alessandro
>
> On Tue, Mar 28, 2017 at 9:06 AM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Community,
>>
>> I am trying to solve a problem where my scene is with shadow caster model
>> where I want to see only the shadows and have the shadow caster model
>> invisible. What would be the node masks game to achieve this? or some other
>> solution?
>>
>> Thanks a bunch as always
>>
>> Nick
>>
>> --
>> trajce nikolov nick
>>
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-- 
trajce nikolov nick
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