Hi,

I have a transform matrix and I want to apply it in shader. I pass it into 
uniform and set gl_Position = 
gl_ModelViewProjectionMatrix*my_transfrom_matrix*gl_Vertex. 
If I set translate only, everything is ok. If I set translate and scale - 
translate multiplies by scale and transform is wrong (object is too far if 
scale>1.0). If I apply this transform not using shader (by SetMatrix) 
everything is ok. What I am doing wrong?


Thank you!

Cheers,
Yura

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http://forum.openscenegraph.org/viewtopic.php?p=70768#70768





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