I am given the contour/boundary of a concave polygon which cannot have holes, and I need to apply a heightmap to it. To this end, I need to perform a near-uniform tessellation of the polygon to generate a mesh.
A picture would be worth a thousand words here, but alas, I don't have 2 posts yet. :P How can I perform this tessellation? Ideally, the solution could parameterize the 'resolution' of the vertices to adjust the detail of the mesh. If this is somehow possible using OSG's built-in tessellation library that would be ideal, but I'm open to introducing an additional (hopefully lightweight) dependency if necessary. Thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70790#70790 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org