I am given the contour/boundary of a concave polygon which cannot have holes, 
and I need to apply a heightmap to it. To this end, I need to perform a 
near-uniform tessellation of the polygon to generate a mesh.

A picture would be worth a thousand words here, but alas, I don't have 2 posts 
yet. :P

How can I perform this tessellation? Ideally, the solution could parameterize 
the 'resolution' of the vertices to adjust the detail of the mesh.

If this is somehow possible using OSG's built-in tessellation library that 
would be ideal, but I'm open to introducing an additional (hopefully 
lightweight) dependency if necessary.

Thanks!

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http://forum.openscenegraph.org/viewtopic.php?p=70790#70790





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