On 6 April 2017 at 15:13, Latha Rani Baddala <[email protected]> wrote: > I am new to osgEarth,I have doubts on osg::ClipNode.I am using osgEarth2.8 > version.I am not getting that how ClipNode will establishes poistional > state.And difference b/w clipnode & clip-plane.
ClipNode exists to provide a mechanism for the OSG's cull traversal to record the modelview matrix which to apply ClipPlane associated with that ClipNode. ClipPlanes have to applied with a specific modelview matrix in OpenGL which is what makes it "positional state". osg::LightSource + osg::Light work, TexGenNode and osg::TexGen in a similar way as they both require a specific modelview matrix. See the osgclip example to see ClipNode in action. Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

