What can happen is that if you are not careful you can end up using an 
incompatible mix of  the following defines.

_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED 
_OPENTHREADS_ATOMIC_USE_MUTEX


Just make sure you are using the same OpenThreads/Config header in your code as 
was used to build OSG.

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http://forum.openscenegraph.org/viewtopic.php?p=70898#70898





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