What can happen is that if you are not careful you can end up using an incompatible mix of the following defines.
_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED _OPENTHREADS_ATOMIC_USE_MUTEX Just make sure you are using the same OpenThreads/Config header in your code as was used to build OSG. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70898#70898 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

