Hi,

Approaching Zero Driver Overhead (Presented by NVIDIA) can substantially 
improved efficiency  in OpenGL. But, I don't find any interface to call AZDO in 
the osg source code. Can we realize it in osg finally?
If you encountered this problem, please tell me how to combine osg and AZDO. If 
I need to write new interface in osg source code?

Thank you!

Cheers,
Qiaokun

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http://forum.openscenegraph.org/viewtopic.php?p=70956#70956





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